The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). The Config.debug setting for more information. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. An array is a list of different words or text, referred to as strings in this blog post. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Twine2: Not special. Returns a reference to the current AudioRunner instance for chaining. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. Sets the selected tracks' volume mute state (default: false). Does not modify the original. See the <> macro for its replacement. Deprecated: Note: Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. Returns whether fullscreen mode is currently active. See the :passagerender event for its replacement. Warning: May be called either with the passage name or with a link markup. Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. This guide will detail how these features work. Deprecated: Executes its contents and appends the output to the contents of the selected element(s). Note: For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of elements into
elements. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. The $args special variable has been deprecated and should no longer be used. See the <> macro for its replacement. Used to replace SugarCube's default UI. Used to populate the authorial byline area in the UI bar (element ID: story-author). Does not affect script or stylesheet tagged passages, for Twine1/Twee. Testing whether an array contains an element can be done using the Array#includes() function; adding new items can be done using the Array#push() function. Essentially, a combination of <> and <>. Note: Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. Returns a reference to the UIBar object for chaining. Repeatedly executes its contents. Each link removes itself and all other <> links to the same passage after being activated. Unfortunately, this means that the two objects are incompatible. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. See the memorize() and recall() functions for its replacement. The SimpleAudio APIs use events internally for various pieces of functionality. See the :passagestart event for its replacement. Load and integrate external JavaScript scripts. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Renders the given markup and appends it to the dialog's content area. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Warning: Note: Arithmetic: The expression yields a number valuee.g.. Removes and returns the last member from the array, or undefined if the array is empty. In mobile browsers, playback volume is controlled by the device hardware. Does not currently remove the track from either groups or playlists. Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. Twine1/Twee: Required. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. Passage init. See the forget() function for its replacement. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). The story metadata store is not, and should not be used as, a replacement for saves. See Config API for more information. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. postrender tasks have been deprecated and should no longer be used. The parser instance that generated the macro call. True gapless transitions between tracks is not supported. This macro has been deprecated and should no longer be used. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. .one() in the jQuery API docs for more information. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. If no conditional expression is given, it is equivalent to specifying true. Returns whether enough data has been loaded to play the track through to the end without interruption. Deprecated: If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. Does not modify the original. Returns whether fullscreen is both supported and enabled. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. Wikifies the given content source(s) and appends the result to the target element(s). Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. Note: Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . Stops playback of the track and forces it to drop any existing data. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Returns whether the given slot is filled. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Values may be of most primitive types and some object types, see Supported Types for more information. Navigating back to a previous passage, for whatever reason, can be problematic. Note: SimpleAudio API. Global event triggered as the last step in opening the dialog when Dialog.open() is called. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. The best example of an array is a pill container. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. Caches an audio track for use by the other audio macros. You should see one line, press the arrow on the side to see all of it. Sets the story's subtitle in the UI bar (element ID: story-subtitle). Opens the built-in share dialog, which is populated from the StoryShare passage. When a saved story is loaded, the state loaded from the save replaces the current state. Note: An array of discrete arguments parsed from the argument string. Temporary variables were added in v2.3.0. Any supported object type may itself contain any supported primitive or object type. Sets the maximum number of available save slots. Text Adventure Command Input macro for SugarCube 2 and Twine. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. For example, a common use of <> is to perform various actions before forwarding the player to another passage. The story history contains moments (states) created during play. Outputs a string representation of the result of the given expression. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). If multiple passage titles are given, returns the lowest count (which can be -1). In general, look to the .random() method instead. In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). Additionally, SugarCube's normal <> macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. Generates no output. Shorthand for jQuery's .one() method applied to the audio element. See Engine API for more information. Returns the string with its first Unicode code point converted to upper case. Returns a reference to the Dialog object for chaining. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. Instances of the Passage object are returned by the Story.get() static method. LoadScreen API. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. Outputs a copy of the contents of the selected element(s). Sets story $variables and temporary _variables based on the given expression. blazing fast internet with unlimited dataespecially true for mobile users. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. The autosave is, for the most part, a normal save slot, but with a few special features built in. Gets or sets the playlist's volume mute state (default: false). For example: If you run the above, you'll see $x is 0. All widgets may access arguments passed to them via the _args special variable. See Dialog API for more information. To modify the values contained within variables, see the <> macro and setter links. Note (Twine2): In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. See Also: AudioTrack API, AudioRunner API, and AudioList API. If you need them, then you'll need to keep them out of story variables. State.top is not a synonym for State.active. Returns whether the track's sources are currently unloaded. Returns a new array consisting of the flattened source array. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. Note: Returns a reference to the current AudioRunner instance for chaining. The core audio subsystem and backend for the audio macros. This method has been deprecated and should no longer be used. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. Deprecated: child-definition array) optional: If the macro has children, specify them as an array of strings or . For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: To add watches for all current variables, click the button. Note: Removes and returns a random member from the base array. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Returns a reference to the UIBar object for chaining. Returns a reference to the current AudioRunner instance for chaining. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. The (execution) context object of the macro's parent, or null if the macro has no parent. Note: Does not modify the original. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Warning: Concatenates one or more members to the end of the base array and returns the result as a new array. Returns whether any of the given members were found within the array. Returns the title of the active (present) passage. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. A variable is a bit of storage where you may stash a value for later use. Warning: The player will not be prompted and all unsaved state will be lost. Selects the passage element. Note: The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. Warning: Loading is done asynchronously at run time, so if the stylesheet must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the stylesheet is loaded before it is needed. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. This does not alter the volume level. This setting is only used to set the version property of saves. This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. Deletes the audio group with the given group ID. Returns whether the history navigation was successful (should only fail if the index is not within the bounds of the full history). See Also: SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Create a new passage, which will only be used as a media passageone per media source. Determines whether certain elements within the UI bar are updated when passages are displayed. Returns the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Selects all external link elements within the passage elemente.g., links to other pages and websites. A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. If multiple passage titles are given, returns the lowest count. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. To update the value associated with a key, simply set it again. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. The Config API serves the same basic purpose. Creates a cycling link, used to modify the value of the variable with the given name. If you simply want to empty the selected element(s), not remove them outright, you should use an empty <> macro instead. Note: SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. A side effect simply means that the evaluation of the expression modifies some state. Note: An options object should have some of the following properties: Changes the disabled state of the target WAI-ARIA-compatible clickable element(s). If you want to play tracks in a sequence, then you want a playlist instead. Note: Wikifies the given content source(s) and discards the result. Returns the number of times that members within the array pass the test implemented by the given predicate function. Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. You can see this effect by changing data outside the state. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. Removes classes from the selected element(s). A decision I made was that all the individual strings in the array will also match the object's passage names. See the Config API docs for more information. Returns whether a fade is in-progress on the currently playing track. This setting has been deprecated and should no longer be used. Returns whether the UI bar is currently hidden. Warning: Does not modify the original. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Warning: Happens before the rendering of the incoming passage. Probably most useful when paired with <>. Note: Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. followed by the template namee.g., ?yoloand are set up as functions-that-return-strings, strings, or arrays of eitherfrom which a random member is selected whenever the template is processed. As an example, the default replacement strings make use of this to handle various warning intros and outros. Global event triggered once just before the page is reloaded when Engine.restart() is called. Note: Tip: Returns whether playback of the playlist has ended. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. Returns whether a playlist with the given list ID exists. See SimpleAudio API for more information. Warning: Request that the browser enter fullscreen mode. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. Hides the loading screen, if no other locks exist. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Attaches fullscreen change event handlers. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Returns whether all of the given members were found within the array. Removes the specified key, and its associated value, from the story metadata store. Returns whether playback of the track has been stopped. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Prepares the dialog for use and returns a reference to its content area. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. Note: SugarCube Snowman Twine 2 Examples Twine 2 Examples . Note: See Setting API for more information. Once the code has been fully executed, the contents of the buffer, if any, will be output. See the Save API docs for more information. The typed text has no default styling. Note: A set of opening and closing tagsi.e., defines the verbatim HTML markup. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. classes) guide for more detailed information. Returns whether playback of the playlist has been stopped. Thus, any groups or playlists containing the deleted track should be rebuilt. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. Stops playback of the playlist and forces its tracks to drop any existing data. In order of processing: (for reference, this also shows tasks and various special passages). In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. If you need them, then you'll need to use a class or similar non-generic object. Warning: Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Returns whether the operation was successful. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Returns whether the track is currently unavailable for playback. Returns a reference to the UIBar object for chaining. Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. See: This macro is an alias for <>. Normally, when both link and text arguments are accepted, the order is text then link. Attaches single-use event handlers to the selected tracks.
twine 2 sugarcube array